So you started playing Gigantic and found yourself very confused by the many different mechanics? Don’t worry, this Guide will answer your basic questions and help you find your way through this amazing game. As stated in my review, Gigantic is quite easy to pick up and play, but also fast-paced and different towards other MOBAs.
However, if you have any questions or feedback – or just want to drop a friendly hello – feel free to comment below this article. I read and anwer all comments as long as they remain civil and constructive (others get deleted). Even as an almost immortal creature I sometimes make mistakes, so please by all means feel free to correct me if you see any. 🙂
The tutorial, practice range and botmatches
So you got MOBA experience and played games like Smite before? Good, it will help a great deal! You could also want to jump right into the main game, right? Well… please don’t! Check out the tutorial first. It teaches some interesting basics about the game’s mechanics and is useful, even if quite simplified compared to the actual game. When done with the tutorial I recommend visiting the practice range / training grounds first. Not only does it allow you to test every hero in the game (including the ones you haven’t unlocked yet) but also get a good feeling on attack speeds, range, ability cooldowns as well as the general “weight and feel” of any hero.
Also it is important to note that every hero has a certain amount of stamina used for running and evading, and being agile and practicing your evasive capabilities against the enemies (Motigas or even big Creatures) in the training grounds is essential knowledge for the main game as well. I can’t stress the importance of stamina enough, learn how and when it regenerates in and out of combat! Practice your evasion moves, jumping and running to your hearts content – your future teammates will thank you for not “jumping” into the game blindly. 😉
A Botmatch is also a great place to grasp the main mechanics of Gigantic. You can master the summoning of creatures and practice your Hero’s moveset in a live-environment. Bots act pretty brainless in this mode, but still provide a better means to practice aiming as compared to the enemies in the training grounds. Botmatches are also a good way to learn the first map in Gigantic: Ghost Reef. It’s a simple map with a layout that’s easy to learn, but it still teaches you the ins and outs of movement, how to take shortcuts and – last but not least – how creatures work in this game.
Both the practice range and the training grounds also have another great benefit: testing out your talent builds. In a normal match you cannot undo your talent builds, and testing the talents and their effects is time spent better for actually playing the match. Selecting the wrong talents can have a major impact on your impression of a hero. As talents can greatly alter how an ability works alltogether, the practice range is also a great spot to learn the effects of a talent in direct combat.
A word on auto-leveling your talents: Altough convenient, auto-leveling your talents with the 1-key will most likely not fit the situation or map you play on. Some talents strongly favor status effects such as bleeding (DoT), Stuns, Snares or Poison (Anti-Heal), and you will wanna select your talents accordingly if the enemy team has (for example) a lot of healers or squishy but elusive damage dealers on their team. As this guide was written, Gigantic doesn’t have a method to preview talents within the menus, so using a site such as TenTonHammer Guides or the Mistforge Hero Talent Builder is a good way to plan your builds ahead or note down your preferences. Once you feel comfortable with your hero of choice it’s time to test your skills in the arena.
The first match: Your team composition
Whenever you feel ready for your first match you get to select up to 5 preferred heroes. This is just for declaration purposes to speed up matchmaking and does not guarantee you the hero in the order of your selection. Having a diverse roster of heroes selected will most likely get you queued up faster, so by solely picking your preferred main you will just have to wait longer. Following this thought, I highly recommend learning at least one hero in a specific role, that being (ranged) damage dealer, support / mixture and brawler / tank. Don’t be a one-trick pony, because a good composition of the usual “healer, tank, damage” trifecta will also win you more games in Gigantic.
Recommended Heroes for Beginners
Let’s make it clear that this whole guide is a subjective thing, so take all my recommendations with a gigantic grain of salt. 😉 With that out of the room, I recommend trying out all heroes to find the one’s that suit your playstyle the best. But since this is a beginner’s guide, here are my recommendations for heroes that are easy to pick up and master quickly:
Beckett (Mobile damage dealer) is a natural choice for people experienced in playing shooters. Her kit consists of a easy to understand guns that can switch modes, a grenade that is excellent for teamfights and a jetpack which allows you to not only quickly escape enemies but also reach higher places, something that only few heroes can naturally do. Beckett’s focus ability is a targetable area-of-effect airstrike that can add a great deal to her already excellent damage output. If you feel uncomfortable with going in at melee range and want to learn playing Gigantic from a safe distance you can’t go wrong with Beckett
HK-206 (Stationary damage dealer) is another good choice for beginners, as you can safely do a lot of damage from the back without putting yourself in danger. If you know Bastion from Overwatch, HK will feel quite similar, but also offers area and long range utility with his mortar and railgun. Placement is a bit more important than when playing Beckett, as HK has a turret mode which roots him in place. His focus ability shoots auto-aiming rockets, making it an execellent abilty for new players who fear to use it at the wrong time.
Uncle Sven (Support) is an excellent healer that also provides team utility in the form of debuffs and crowd control. His flasks may require some aiming practice but all cover areas of effect, making hitting them quite easy. His “elastic ooze” creates quick and simple to use jump-pads that allow you or your team to reach heights or flee from battle quickly. His ultimate transforms all enemy heroes in an area into harmless critters. As the effect lasts several seconds it’s absolutely devastating in clash situations where every bit of (prevented) damage on giant matters. Uncle Sven is a powerful pick that fits every team composition, making it an ideal choice for people wanting to support from the back before advancing to more difficult-to-master heroes.
The Margrave (Tank) is an excellent pick in every team composition. Not only can this hero endure a lot of punishment, but also crowd-controls huge groups in rapid succession and with ease, given that you pick the right talents. Learning when to engage with “staggering leap” (E) may take some practice, but you can easily defend yourself or escape from battle with the use of “charge forth” (Q) and “Hellburst” (RMB). If you know and like Winston from Overwatch you can’t go wrong with Margrave, as he’s quite easy to learn and fun to master due to his high mobility.
Lord Knossos (Melee Bruiser) is oftentimes brought up as recommended pick in many other guides, however I only partially agree. Yes, you get to play him in the tutorial and yes, his abilities are straightforward, damaging and easy to understand. However he is not a tank, relies on rapid successive hits to be successful and therefore requires you to know when to engage. With that said, Knossos deals a ton of damage and applies many debuffs (Bleed, Broken Armor, Slows and Knockups) thanks to his wide selection of abilties and talent builds. He’s good for chasing down enemies or drop squishy targets quickly, but also requires careful stamina management in order maneuver himself in and out of combat.
How to handle Creatures
This part is one – if not the – most important ascpects of Gigantic: summoning creatures. Every map in this game will provide spots where you can summon 1 out of 3 creatures as defined in your loadout before joining a match. Given that your teammates picked other creatures you can add quite a variety of tactical benefits on the battlefield, but also screw up badly: heals, walls, enemy detection, siege, point occupation – each creature has innate strenghts and weaknesses. Upgrading them means to sacrifice focus energy otherwise usable in teamfights, so deciding which hero better does this sacrifice might depend on the situation or enemy team setup.
A common misconception that newer players have is to summon creatures whenever possible. While this might give you the benefit of automatic energy collection on a given point, it also means that you expose more area to the enemy, giving them a potential energy boost for attacking a weaker baby creature or one that is currently being summoned (called “gestation”) . Before summoning a creature, ask yourself a few questions:
- Will the creature be at the frontline? Maybe even on a neutral point? Then bloomers (healing trees) might be a good first thought, but only when you are ahead on points and can risk losing it. Whenever you capture points at the frontline, picking a defensive creature (cyclops) or one capable of defending itself better (Cerberus) is a better option. It also adds the benefits of revealing the enemy further into their territory, pressuring them to evade to other areas instead.
- What should the creature achieve? Walling off certain areas may be more important in certain spots and useless on others. Some other spots are harder to defend and require a creature that can stand by its own. Try to learn what the creatures do, where they are located and how often you will pass by during a match.
- Can we afford the creature upgrades? Starter creature is initially free to cast, but their upgrades and variants vary wildly. A drake or Cerberus are strong at combat, but also expensive to upgrade and painful to lose. Your summoning choice should therefore depend on how good the enemy team is at flanking and how quick you will be able to defend it accordingly when expending your focus to upgrade.
As mentioned before, each creature behaves differently in encounters, and you should practice fighting against them in the training grounds first. by doing so you will notice a few things:
- You cannot “cheese” kill a creature from great distance, as it is shielded until at least one player gets near.
- Up close creatures have a variety of moves at their disposal, some of which are quite dangerous as they stun, daze or burn you. Keep your distance in teamfights to avoid getting caught.
- It takes considerable effort to take down a baby creature even on your own, adults you shouldn’t even try by yourself unless you are sure what to do.
As general rule: you can approach and fight most baby creatures on your own, but depending on the type it can cost you considerable amounts of stamina and health. Healing bloomers however will not fight back a lot, making them easy targets for a quick energy gain. This also means: do not summon-spam bloomers, even if the heal in convenient. It’s a surefire way to get enemies easy 20 energy. Most other creature choices are a lot tougher, as their mature versions need a lot more firepower to bring down. To summarize: Everything other than a bloomer is safer to summon when you don’t want to defend a point all the time.
Speaking of point attacks: mobile characters are exceptionally good at fighting creatures, because you can flank and distract the enemy, get in close combat to make a creature drop its bullet-deflecting shield and do some damage, then run off if needed. As a ranged characters you can also initiate the attack at close range, then sidestrafe at a safer distance to evade most creature attacks while doing damage yourself. Whenever a creature is attacked, players get notified, so make sure to have an evasion plan ready as soon as the defendants show up. There’s nothing more embarassing than to dive an enemy creature and depleting all your stamina just to be defeated be the creature itself or by one enemy coming to its rescue.
Giant “Clashes” and you!
The “Clash” between Giants is a pretty straightforward mechanic. You gain 100 energy before the enemy does (by not feeding them bloomers all the time!). Then you rush in try to do enough damage to inflict a wound. As simple as that mechanic sounds, there are a few things to consider. First of all: your giant will inflict damage by its initial impact alone, as indicated by the blinking health bar portion when the “Rampage” has started. If the heart is blinking, you don’t need to attack at all, the wound is ensured. Use that time to attack creatures in the meantime or push the attack alongside with your giant.
On most maps a Giant will go towards the enemy in a straight line and fire at them on sight for considerable damage. Use this to your advantage when attacking or stay out of the way when defending, preferrably ready right next to your own Giant. This is a very common mistake and I oftentimes found myself dying or losing big chunks of my HP for not thinking about it.
As for your focus abilities: try to conserve them for Clash-moments, because they can easily decide a game when aimed, positioned and timed correctly. Even when on the defensive, see your Focus as an opportunity because you not only can surprise enemies clustering at your Giants weak spot, but also open them up for a massive comeback when causing a wipe.
Rewards, Boosters, Currency
So you’ve won (or lost) your first game? Either way is fine, because you get character XP (Mastery) and Crowns (in-game currency). Chances are that you fulfilled one or several fortune cards, granting you further currency. When you complete fortune card sets, you can even earn gems (the currency for real money) which unlocks you skins, creatures or further heroes as you go. If you didn’t get the full game yet but intend to spend some anyways I highly recommend going for crown boosters as it helps you to unlock characters more quickly – which in turn allows you to fulfill a wider variety of fortune cards. Mastery on the other hand is only a “nice to have” boost, because that merely allows you access to certain mastery skins at level 5 and 10 without any in-game benefits.
An advanced way to spend your crowns would be getting a wider variety of creatures, but that should wait until you have a decent roster of heroes at your disposal. A good way to learn what you want here is to observe your matches to learn about each creature’s benefits and disadvantages first-hand.
Did this guide wake your initial appetite for Gigantic? Here are some great resources to get you going with more in-depth information.
- Official Website with a good hero overview
- MistForge Hero Talent Builder / Guide Page
- TenTonHammer Guide Page with some very well-written guides and builds for beginners
- A brutally detailed “New Player’s” Guide by Airuish (a top ranking player in Gigantic)
- Gigantic Subreddit – a good starting point for discussion
No account yet? Read this!
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